The three musketeers game

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An alternate Three Musketeers concept may have worked too, perhaps, but the archaic essence of an of-yore Japan sets G host of Tsushima apart from all other Sucker Punch games. The strikingly beautiful landscapes, the gradually-blossoming combats, and the undeniably stunning visuals all constitute a highly-enjoyable game. Unlike any project I’ve previously worked on, Ghost of Tsushima’s topline vision stayed almost entirely unchanged throughout years of development,' wrote Fleming. This was a first for any Sucker Punch game, and therefore, it helped the company's long-term project succeed.īesides an open-world fatigue, everything seems to work in favor of Ghost of Tsushima. What helped the Ghost of Tsushima in the end, was that the original vision of the game remained unchanged. 'In the end, what pulled us through this six (!!!) year project? I think the key was the clarity of the original vision.